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Multimedia Development Process
Multimedia development Process can be described as the use of many different communication medias, technologies and delivery platforms. A multimedia production can be expensive. Their preparation requires a team of people, each with a special skill set. Instructional designers explain how people learn and how materials should be structured. Producers coordinate the development process. Subject matter experts bring their knowledge of the subject. Interface designers are in charge of the onscreen navigational system. Writers work on scripts and any text that appears on the screen and documentation. Designers work on the program's graphics, it's overall look and feel, and interface design. Artists create graphics. Programmers put together all these elements using development software.
Multimedia Developer
The multimedia developer has communication medias such as color, text, images, graphics, music, sound, narrations, video, 2d animation, 3d animation, interactivity and light at his disposal. A multimedia developer can design, build and implement strategies that make effective use of the medias and the technology used to produce and deliver the final systems.
Multimedia Storage Cabinet
Multimedia storage solutions are available in plenty for your Compact Disc, DVD, VHS Tape and cassette collections. Holders are available in library, rack, cabinet, desktop, portable and tower styles to store from 10 to over 1500 CDs and other media. The highest quality of wood and metal are used to create the multimedia storage units. All of the pieces required for assembling the multimedia storage cabinet are provided. The time required for assembly will be 1-3 hours. For some of the larger units, two people may be necessary for assembling.
Interactive Multimedia Production
All elements used in multimedia have existed before. Multimedia combines all these components into a powerful medium. Interactive multimedia weaves five types of media: text, sounds, graphics, video and animation into a multimedia production. The final multimedia production becomes interactive only when these distinct pieces are put together in an organized manner. Interactive multimedia does not follow a linear pattern. Research does not happen in a single step, it flows throughout the project. Deciding on a topic leads to identifying sub-topics, which in turn lead to more sub-topics. Non-linear links begin to appear between ideas in the project. These links must be researched in greater depth. The final document itself becomes non-linear. The reader does not have to start at the top and read to the bottom, they can move around within the information the author has presented. The author presents ideas and provides links for their readers to navigate. In a multimedia production classroom the number one problem is not discipline, it is running out of time.
Interactive multimedia firms derive the majority of their business from servicing Web sites and corporate businesses than home consumer, government or other institutions. Larger companies who employ greater than 100 employees appear to be performing the majority of interactive multimedia production. Productivity in smaller companies has declined slightly while it has increased in larger firms. This is because larger businesses are better able to meet the costs of doing business and have access to premier clientele. Challenges in interactive multimedia production are the lengthy decision making cycles and meeting the client's requirement on a nominal budget.
Multimedia Servers and Databases
Universal servers are databases that store multimedia elements. Different fields store the text, images, sound and video files. These powerful databases can be accessed over the network and function as organizational libraries.
High performance multimedia storage server software supports both streaming media data (e.g., video, audio) and conventional data (e.g., text, binary, images). It can be used as a next-generation file system as well as a stand alone video or audio on-demand server. Example for such a multimedia storage server is Fellini.
Computers are now able to handle continuous media. Continuous media data has real-time requirements. A traditional file server cannot distinguish between continuous and non-continuous media. A multimedia storage server must be able to handle a large number of real-time requests with different rates. A multimedia storage server should support non real-time requests without violating the requirements of the real-time requests. It should support the storage and retrieval of multimedia data like: text, images, and other binary data.
Delivering Multimedia
Many multimedia programs are designed to work on the computer. To show one to a larger audience, you need a projection device like an LCD panel, projector, or a large-screen TV. A cordless mouse is also useful. One use of multimedia is to offer information or services in public places using presentation devices called "kiosks" where you touch the screen to locate information. Kiosks can be seen in museums and other public places.
Multimedia Search
There are plenty of specialized multimedia search tools available. Some of these covers several types of multimedia content, while some focus on images and specific file types. Major search engines have the ability to search for multimedia files on the web. Many search engines index all kinds of image formats. Some are associated with general search engines; some are stand alone image search engines. Some just index pictures available on the Web. Others have specialized collections of images. The image search engines are much more diverse than the general Web search engines. Copyright is one important issue to consider when searching for images.
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